
In Divinity: Original Sin 2, nails can be combined with boots to grant immunity to slipping on ice. This crafting recipe appears to be a popular discovery among players, as it is not explicitly stated in the game. Nails can be found throughout the game world, but some players have reported a limited supply after Act 1. While this enhancement provides a significant advantage, especially for ice mages, it is unclear if nails can be removed from boots once combined. The ability to remove nails from boots may impact the gameplay experience, particularly if players wish to reuse nails or change their boot enhancements.
| Characteristics | Values |
|---|---|
| Can nails be removed from boots? | No |
| Can nails be combined with boots? | Yes |
| What does combining boots with nails do? | Makes the boots immune to slipping on ice |
| Where can nails be found? | Randomly found in the game world, on vendors, or in specific areas in Act 1 |
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What You'll Learn

Immunity to slipping on ice
In Divinity: Original Sin 2, players can combine any boots with nails to make their characters immune to slipping on ice. This crafting recipe is a handy trick to prevent slipping on ice, which can be a frustrating game mechanic. Nails can be found in Act 1, and players have reported finding around 20+ nails in certain areas, which should be sufficient for this purpose.
To combine the boots with nails, players can use a hammer to attach the nails to the boots. It is important to hammer the nails in backwards, with the nails facing outwards, to ensure they function correctly. This simple modification can greatly improve a character's mobility and stability, especially when navigating icy terrain.
It is worth noting that nails are not the only item that can be combined with boots for added benefits. Players have also discovered that combining armour with a ruby can grant a 20% resistance to elemental attacks. Additionally, combining a chest with Void Essence can grant a bonus to sneaking, and combining a shield or belt with Void Essence can provide 20% Tenebrium resistance.
While the immunity to slipping on ice is a valuable advantage, it is not the only use for nails in the game. Nails can also be combined with a hammer to craft lockpicks, which can be sold for a profit. This versatility in crafting adds depth to the game and encourages players to explore different combinations and experiment with various items.
Overall, the ability to combine boots with nails to gain immunity to slipping on ice is a useful trick for players of Divinity: Original Sin 2. It highlights the game's attention to detail and provides a practical solution to a common gameplay challenge.
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Nails are hard to find after Act 1
Nails are indeed hard to find after Act 1 in Divinity: Original Sin 2. In Act 1, you can find around 20+ nails in Fort Joy, near Paladin Cork, and outside around the harbor where Gawin usually ends up. However, in Act 2, nails are not as readily available, and players have reported a scarcity of nails in this act.
Some players have suggested that you can find nails in Act 2 by checking with various citizens in Driftwood, including the secondary traders and the paladins. You can also try going down the hatch in the fish-packing factory in Driftwood, or checking houses with workbenches, like the witch's house in Driftwood Fields. There may also be some nails at the Sawmill and on the lower decks of Lady Vengeance.
Another option is to create nails by combining a hammer with nails to make lockpicks. This can be done at any time and provides a steady supply of nails, although it may not be the most efficient use of resources.
It is important to note that nails are not just useful for lockpicking; they can also be combined with boots to make you immune to slipping on ice. This can be a crucial advantage, especially if you are an ice mage. However, the game does not provide a clear indication of this crafting recipe, and players may only discover it through experimentation or community tips.
Overall, while nails may be harder to find after Act 1, they can still be acquired through exploration, trading, or crafting, and they provide significant benefits in terms of immunity to slipping and lockpicking.
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Nails can be used to craft lockpicks
In Divinity: Original Sin 2, nails can be used to craft lockpicks. Nails are combined with a hammer to make lockpicks, and this is considered the best lockpick recipe, especially in the early game. This is because both components are easily accessible and can be obtained as early as Fort Joy. Repair hammers can also be used in place of regular hammers, and they are not consumed in the crafting process.
Nails can be found in abundance in Fort Joy, where there are more than enough to craft 50+ lockpicks. They can be found in the Harbour area, on shelves, and on the walls of the Fort. Nails can also be purchased from vendors, although it is cheaper to craft lockpicks than to buy them, as lockpicks sell for several times the price of nails.
Additionally, nails have another use in the game, as they can be combined with boots to grant immunity to slipping on ice. This can be done with any pair of boots and is considered a very useful crafting recipe.
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Combining boots and nails is overpowered
Combining boots and nails in Divinity: Original Sin 2 is a well-known trick to gain immunity to slipping on ice. While this may seem like a minor advantage, it can have a significant impact on combat encounters involving ice or slippery surfaces.
The ability to maintain balance and traction on icy terrain can be a huge advantage for players, especially when facing challenging enemies or bosses. By combining boots with nails, players can ensure their characters remain standing and avoid wasting turns due to slipping. This is especially useful for melee characters who need to stay close to their targets and can't afford to lose their footing.
Additionally, this trick can be helpful when exploring icy areas or navigating treacherous terrain. Players can move more confidently and efficiently without worrying about their characters slipping and falling. This can save time and frustration, especially in time-sensitive quests or when trying to escape dangerous situations.
However, some players may argue that the combination is overpowered, especially for ice mages or characters specializing in hydro or ice-based abilities. By negating the effects of slippery surfaces, players can render certain environmental hazards or ice-based attacks less effective, giving them an edge in battles.
While the nails provide immunity to slipping, it's important to note that they don't offer any additional protection against ice-based damage or other elemental effects. Players will still need to find or craft armour that provides resistance to specific elements, such as the 20% resist to elemental damage provided by combining armour with a ruby.
Overall, while combining boots and nails may not seem like a significant modification, it can provide a substantial advantage in specific situations. Players who utilize this trick can gain immunity to slipping, improving their mobility and effectiveness in icy or slippery environments. However, it is up to individual players to decide if this combination aligns with their playstyle and strategy.
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No way to remove nails from boots
It is unfortunate, but there seems to be no way to remove nails from boots in Divinity: Original Sin 2. However, there are a few other ways to prevent slipping in the game. One way is to simply keep your movement speed down by clicking close to your character so that they walk instead of run. Another way to prevent slipping is to use lockpicks, which can be crafted using nails and a hammer. Nails can be found randomly throughout the game world, and there are usually around 20+ nails in Act 1, which should be enough to last you through the game.
While it may be frustrating to have to buy new nails every time you want to add immunity to slipping on a new pair of boots, it is important to note that nails are quite cheap and can be easily found or purchased from vendors. Additionally, nails have multiple uses in the game, such as crafting lockpicks and nailbomb grenades, so it may be worth stocking up on them when you find them.
It is worth noting that some players have reported that they were unable to find any nails after Act 1, while others have found nails throughout the game, including in Act 4. It seems that the availability of nails may be random or dependent on certain conditions that have not been discovered yet. However, it is always a good idea to keep an eye out for nails whenever you are exploring or interacting with vendors, as you never know when you might need them.
Overall, while there is no way to remove nails from boots in Divinity: Original Sin 2, there are alternative strategies to prevent slipping and make the most of your nails. So don't let this minor inconvenience stop you from enjoying the game and exploring all the creative crafting recipes it has to offer!
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Frequently asked questions
No, you cannot remove nails from boots in the game.
Combining any boots with nails grants immunity to slipping on ice.
Nails can be found randomly in the game world. They can also be bought from vendors, but it is RNG luck whether and when they show up.
Nails can be used to craft lockpicks and nailbomb grenades.











































